Well, if you hadn’t guessed, it’s Space Orks!*
Orks have always been a favorite of mine, but I’ve never played them. This was mostly a monetary concern. I couldn’t afford another army after Space Marines, IGuard and Tyranids as a kid. That already sucked up most of my discretionary income as a preteen and teenager as well as the occasional birthday or Christmas gift.
As I’ve been working out some skirmish level rules for 40K that are based on platoon-sized actions (more on this in the future as the project matures), I’ve started working on some small armies to fight the Space Marines (x2), IGuard and Tyranids (x2) that we already have represented in my small group of gaming friends.
Seemed like a good enough excuse to start another modeling project when I’m not even technically finished with the Space Marine one. Anyway, one thing I prefer my Orks to have, and this probably comes from my memories of Orks being from 2nd Edition when they still had a BS of 3, is More Dakka. It’s never “Enough Dakka” or “Potentially too much Dakka”. Why an army that was predicated around making things shoot, go faster and explode hilariously (even if sometimes it was their own stuff) became a close combat faction, I’ll never know.
Either way, my Orks will be shooty. Not sure if this is ideal for 40K, but it will be ideal for the version of 40K I’m working on, so it may not matter.
These are pretty rough early mockups to test if my ability to convert them will be sufficient.
The main effort here is making them stand a little taller and more upright. The legs are very squat, and not in the awesome Space Dwarf kind of way. So I’ve attempted to work them into better poses by moving the legs around. This isn’t nearly as clean of a process as it is with the Space Marine models, so there will be a lot of gap filling going on.
One of the other things has been repositioning the head. The Orks have their heads jutting straight out of their chests. This looks a little silly, but more importantly it creates a tremendous restriction on the direction their heads can point and the positioning of their arms. I’ve filed the neck down significantly and moved the heads up further on the body. This, combined with the legs, makes them a little taller, and a little more menacing. From a modeling standpoint, this will open up a lot of possibilities for their arm poses. It also means I’m going to have to sculpt necks for them. I’ve only gotta do 50 or so, no big deal.
So how dramatic is the effect? The model in the middle is a snap fit Ork from the Assault on Black Reach boxed set. The other two are built with normal Boyz parts cut and repositioned.
After the cutting, just some greenstuff sculpting to create necks for them.
Here’s the existing platoon of Boyz.