Flight Roster, Mission: Tread Softly
- Y-Wing Brown 2 – Barry Porkins – Twin Laser Turret
- X- Wing Brown 4 – Lieutenant Hesh (will see you, in Hell)
- X- Wing Brown 5 – “Koiogran” Crassus
- Y-Wing Brown 8 – Unnamed Pilot – Twin Laser Turret
- Y-Wing Brown 11 – Unnamed Pilot – Ion Cannon Turret
“There’s too many of them! I’m hit!”
The TIE Advanced had continued to zero in on Brown 8, and it was clear that this Imperial Ace was as bloodthirsty as they come. The Advanced had been equipped with an advanced targeting computer, and the Imperial pilot’s fire continued to savage the Y-Wing.
“Blast it Hesh! Where are you?”
Brown 8 tried to remain calm as Brown 4 continued his pursuit of the TIE Advanced, but it was maddening trying to get free of the tangle of TIE Fighters. While he tried to shake the TIE Advanced, Brown 8’s turret gunner took out one of the pursuing TIE Fighters which had fallen in on the Imperial Ace’s wing. Brown 4 quickly struck down the other, clearing the way.
Brown 8’s calm and collected piloting would serve him well. Keeping the Imperial craft in too close to properly maneuver for a shot, Brown 8 allowed Brown 4 to catch up to them and finally get a clean shot on the Advanced. The Imperial pilot had gotten too fixated on destroying the Y-Wing, and his aggressive flying style would be his undoing as he exposed himself to Brown 4’s lasers for just a little too long. The elite Imperial pilot was killed in the fiery destruction of his TIE Advanced, and its elimination bolstered the spirits of the Brown Squadron pilots.
However, the Rebels had won. The minefield was no more, and a dangerous Imperial ace had been killed. With nothing left to defend, and their ace destroyed, the remaining TIE Fighters retreated. Brown Squadron would not pursue, and set about to seeing if they could find Porkins and Crassus floating in the debris.
The Veteran Sergeant’s After Action Report:
The Rebels in this scenario have to destroy all of the minefield tokens, and get bonus XP for preventing the TIE Bombers from laying new ones. The mines won’t detonate on Imperial ships (it would be impossible for the AI to maneuver if they had to dodge them anyway), and the Rebels have to destroy all of the mines to win. Brown 5’s pilot showed up late due to a family obligation, so we let him charge in late. I actually let Brown 2 die. Felt kind of bad about it. We play a mini game of “Collect all the Pokemons” (a game that all of us are too old to have ever played, but the “Gotta catch ’em all” is culturally prevalent enough and some of us have younger siblings) where the challenge is to get at least one kill of every ship type during the course of the campaign. Brown 2’s pilot and I have an amusing and good-natured antagonism when we play games. When he told me to shoot at the TIE Fighter, I thought he was trying to stop me from killing the TIE Advanced (a relatively rare ship in Aturi and thus a difficult “Pokemon” to collect). Turns out, he was actually about to die and I didn’t realize it. He wasn’t upset. He’s actually happy that he gets to hold his unfortunate death over my character’s head.
Star Wars, Episode 3: Heroes of the Aturi Cluster – Rescue Rebel Operatives
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